Real-time collab in your browser.
Collaborative, low-latency audio utilities built with Web Audio API and WebSockets. Serving major artists, BBC, Penguin, and EU independent music labels.
Europe & North America
WebSocket multiplayer
fully integrated checkout
cross-platform lead
Media doesn't need heavy apps. It needs real-time browser collaboration.
Through ELO, I served as lead engineer on Jamahook and AudioBin, shipping browser-based multiplayer collaborative systems that enabled musicians and sound designers to work together in real-time.
We engineered complete Stripe checkout structures with complex European VAT / GDPR controls, and scaled processing tasks onto AWS Lambda to handle concurrent audio stitching for thousands of creators.
What I've shipped in entertainment & audio.
Three engagement shapes.
I move in with your founders. Spec, prototype, prod. You own the IP from day one.
Roadmap, hire 2-3 engineers, set up the audit + compliance posture.
Architecture, compliance, hire bar, AI readiness. Written report + 60-min review.
Send the brief, get a real reply.
Your industry gets a structured 24-hour response: a fit score, the three risks I see, and a one-call ask.
Gaming & UX
Bringing extreme operational discipline and deep mechanical gaming knowledge to user experiences. Designed and refined UX layouts for two indie studios in North America.